AI Insights · Timothy · January 2023
Top 5 Anime Games Performance in South America Q4 2022
Explore the performance of the top 5 anime games on a unified platform in South America during Q4 2022, focusing on weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw significant activity in the anime gaming sector across South America. This analysis, based on data from Sensor Tower, reviews the performance of the top five anime games on a unified platform, highlighting trends in weekly downloads, revenue, and active users.
Saint Seiya: Legend of Justice from HOOLAI GAME LIMITED experienced a consistent decline in weekly revenue, starting at approximately $120K in late September and ending the year at around $44K. Weekly downloads fluctuated, beginning at 15K and stabilizing around 3K to 4K towards the end of December. The game maintained a relatively stable number of weekly active users, averaging around 100K to 130K throughout the quarter.
Saint Seiya Awakening by YOOZOO (SINGAPORE) PTE. LTD. saw weekly revenue hover between $36K and $63K. Weekly downloads remained steady, ranging from 2K to 3K. The game’s weekly active users showed a gradual decline from 140K in late September to approximately 94K by the end of December.
Yu-Gi-Oh! Duel Links, published by KONAMI, had a varied performance with weekly revenue starting at $62K, dipping to around $22K in late November, and recovering to $33K by the end of December. Weekly downloads showed a downward trend from 42K to 18K. Despite this, the game retained a strong user base, with weekly active users ranging between 192K and 248K.
The Seven Deadly Sins from Netmarble Corporation had fluctuating weekly revenue, peaking at $63K at the end of November before settling around $25K in late December. Weekly downloads saw an increase, reaching a high of 23K at the end of November. The game’s weekly active users grew from about 100K to 131K during the quarter.
Captain Tsubasa: Dream Team by KLab Inc. demonstrated a mixed performance with weekly revenue varying from $7K to $23K. Weekly downloads increased steadily, peaking at 17K in late December. The game also saw a rise in weekly active users, starting at 22K and reaching 33K by the end of the year.
For more detailed insights and data, visit Sensor Tower.